#pragma once
#include "Object.h"
#include "GameDefine.h"
class Grenade;
class ScubaSoldierBullet;
class ScubaSoldier : public Object
{
	ScubaSoldierBullet* _up;
	ScubaSoldierBullet* _left;
	ScubaSoldierBullet* _right;
	ScubaSoldierBullet* _down;
	bool _isALive;
public:
	ScubaSoldier(Box* box);
	~ScubaSoldier(void);
	void update();
	void render();
	void shoot();
	void prepair();

	virtual Box* getCollisionBox();

};

